The game had to be there for the launch and it had to be good. ![]() They had to contend with the sale and the move while making the most high profile exclusive for Microsoft’s first foray into the console business, the Xbox. After years as little more than an experiment, most of the game had been thrown together in 9 months after the studio had been bought by Microsoft and moved from Chicago to Seattle. Halo: Combat Evolved had been difficult itself. ![]() They knew it wouldn’t be easy, but they had no way of knowing just how difficult it would be. How do you follow up a phenomenon? A game that revolutionized a genre and legitimized a new entry into the console space? A game that set sales records and was praised as one of the finest games of the year and maybe all time? How do you make a sequel to that? This was the question facing Bungie Studios as they began to formulate the follow up to Halo: Combat Evolved, the blockbuster launch title for the original Xbox.
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